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v1| by a3 on 2007-08-03 11:30:44 (5971) |
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Michael Abrash's classic Graphics Programming Black Book is a compilation
of Michael's writings on assembly language and graphics programming (including
from his "Graphics Programming" column in Dr. Dobb's Journal).
Much of the focus of this book is on profiling and code testing, as well as
performance optimization. It also explores much of the technology behind the
Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping,
hidden surface removal, and the like.
http://www.byte.com/abrash/ |